Jester
Last updated
Last updated
Knife/Dagger Combo Enables you to use combo with Knife/Dagger Requirement : Jester level 10, Martial Combo level 5
10
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1
4
10
2
2
6
10
3
2
8
10
4
2
10
10
5
2
12
Merriment Passive. Increases AP recovery while sleeping. Get as a pre-requisite for your buffs. Requirement : Jester level 10, Martial Combo level 5
10
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10
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10
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10
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10
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10
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10
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10
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10
Passion Passive. Increases AP recovery while sleeping. Get as a pre-requisite for your buffs. Requirement : Jester level 10, Dagger Combo Level 5
10
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5
10
2
4
10
3
4
10
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10
5
4
70
1
3
30
275%
75
2
3
35
300%
80
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3
40
340%
85
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3
45
360%
90
5
3
50
440%
95
6
3
55
480%
100
7
3
60
520%
105
8
3
65
560%
110
9
3
70
600%
120
10
3
90
800%
15
1
3
200%
20
2
2
260%
25
3
2
320%
30
4
2
380%
35
5
2
500%
40
6
2
560%
45
7
2
630%
50
8
2
700%
55
9
2
800%
60
10
2
1100%
80
1
6
600%
90
2
6
800%
100
3
6
1000%
110
4
6
1200%
120
5
6
1500%
13
1
3
140
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2
2
180
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3
2
220
13
4
2
260
13
5
2
300
13
6
2
340
13
7
2
380
13
8
2
420
13
9
2
460
13
10
2
500
90
1
6
500
110
2
6
525
110
3
6
550
120
4
6
575
130
5
6
600
90
1
6
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30%
30
100
2
6
4
35%
45
110
3
6
4
40%
60
120
4
6
4
45%
75
130
5
6
4
50%
90
14
1
3
30
120
1
10
120
16
1
3
80
16
2
2
78
16
3
2
76
16
4
2
74
16
5
2
72
16
6
2
70
16
7
2
68
16
8
2
66
16
9
2
64
16
10
2
62
50
1
10
1800s
80
65
2
12
1800s
90
80
3
14
1800s
100
90
4
16
1800s
110
100
5
18
1800s
120
110
6
20
1800s
125
120
7
22
1800s
130
130
8
24
1800s
135
140
9
26
1800s
140
150
10
28
1800s
150
16
1
3
x2
50
16
2
2
x2
48
16
3
2
x2
46
16
4
2
x2
44
16
5
2
x2
42
16
6
2
x2
40
16
7
2
x2
38
16
8
2
x2
36
16
9
2
x2
34
16
10
2
x2
32
40
1
5
1800s
90
60
1
15
1800s
450
+25 Aspd
2
5
4
3
10
12
4
15
16
5
20
20
6
25
28
Poison Dagger Passive. Increases AP recovery while sleeping. Get as a pre-requisite for your buffs. Requirement : Jester level 70, Passion Level 5
Single Jumping Dagger Perform a flip in the air as you throw a single dagger at the enemy. It's your only other attack skill for a long time to come, provided that you are a combo jester. Requirement : Jester level 15, Passion Level 3
Dual Jumping Dagger Area of Effect skill. Throws about 2 or so daggers. It is based off physical damage Requirement : Jester level 80, Single Jumping Dagger Level 10
Throw Whatever Passive. Enables the ability to throw stackable items in your inventory. To do this, simply assign the item to a hotkey, press it, and select the target you wish to throw at. Damage is based off skill level, magic, and the cost of the item thrown. Throwing speed improves as attack speed does. Using 7 types of darts. Using damage and magic power (mostly from magic power) Requirement : Jester level 13, Passion Level 3
Random Throwing Allows the user to throw Cards which are purchasable from the item shop in Madelin. Requirement : Jester level 90, Throw Whatever Level 10
Lucky Strike The skill doesn't last long. Regardless your elemental damage, it makes your critical chance and damage bigger than your normal attack. Requirement : Jester level 90, Random Throwing Level 5
Playing Dead Pretend to die. You do not actually die when using this skill, but you have the status of being dead. Requirement : Jester level 14
Crawling Almost looks like Playing Dead Skill, but you could move slowly. Requirement : Jester level 120
Cheer Use this to fill up someone's XP meter (Including your own.) All that happens when you level it up is that the AP cost goes down. Regardless of the level, the target's XP meter will be completely full after using it. Useful if the target uses combos a lot. Get as a pre-requisite for Masquerade. Little need to actually max it. Can be very useful to combo jesters since you won't need to take a long time refilling your XP. Requirement : Jester level 16, Merriment Level 1
Masquerade This is your "copy" skill. It is based off magic. It allows you to copy a specific stat of a player depending on their class. Warriors give Attack, Knights give Defense, Mages give Magic, Craftsmen give Critical, etc. When you use it, you just hold out a giant mask in front of you. Also, the level requirement and SP requirement change each level. Amount copied is based off skill level and magic. Requirement : Jester level 50, Cheer Level 1
Lullaby Friendly target buff. Can't use on self. Sing a song to speed up HP and AP recovery rate when others are sleeping. Not too practical, since most people can't be bothered to sleep during battle. Get to level 5 as a pre-requisite for Urge. Requirement : Jester level 16, Merriment Level 1
Urge Increase attack speed by 20. Highly recommended, regardless of the type of jester you are. Obvious reasons. Requirement : Jester level 40, Lullaby Level 5
Party Urge Same thing as Urge, except it affects your party members at the same time and gives more aspd. Requirement : Jester level 60, Urge Level 1
Jester Urge Increases movement speed and provide AP recovery. This skills requires at least one person in the party and has enhanced effects when there are more people. Requirement : Jester Level 1