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  1. Rebalance Skill 2nd

Defender

PreviousRenegadeNextDemolitionist

Last updated 6 days ago

Tornado Induces a sand storm that damages your opponent. Weakens your armor and limits your movement. Effect : Amplify Armor, Slow Requirement : Defender level 150

Level Requirement
Skill Level
EP Cost
AP Cost
Damage
Cooldown

150

1

7

210

1750%

4s

155

2

7

220

2000%

4s

160

3

7

240

2250%

4s

165

4

7

250

2500%

4s

170

5

7

260

2750%

4s

Shockwave Creates a shock wave when the dagger is put into the ground and causes continuous damage to your opponent. Effect : Poison Requirement : Defender level 170, Tornado level 1

Level Requirement
Skill Level
EP Cost
AP Cost
Damage
Cooldown

170

1

7

220

2000%

5s

175

2

7

240

2250%

5s

180

3

7

250

2500%

5s

185

4

7

260

2750%

5s

190

5

7

270

3000%

5s

Divine Guard Concentrates divine spirits to strengthen your armor. Requirement : Defender level 150

Level Requirement
Skill Level
EP Cost
AP Cost
Defense
Cooldown
Duration

152

1

7

190

150

60s

20s

157

2

7

200

300

60s

20s

162

3

7

220

450

60s

20s

167

4

7

230

600

60s

20s

172

5

7

240

750

60s

20s

Level Requirement
Skill Level
EP Cost
AP Cost
Recover HP
Cooldown

160

1

7

210

2000

6s

165

2

7

220

4000

6s

170

3

7

240

6000

6s

175

4

7

250

8000

6s

180

5

7

260

10000

6s

Level Requirement
Skill Level
EP Cost
AP Cost
Damage
Cooldown

175

1

6

220

2000%

6s

178

2

6

230

2100%

6s

181

3

6

240

2250%

6s

184

4

6

250

2400%

6s

187

5

6

260

2650%

6s

190

6

6

270

2800%

6s

193

7

6

280

2950%

6s

196

8

6

290

3100%

6s

199

9

6

300

3250%

6s

202

10

6

310

3500%

6s

Level Requirement
Skill Level
EP Cost
AP Cost
Reflected Percentage

155

1

7

300

50%

160

2

7

350

60%

165

3

7

400

70%

170

4

7

450

80%

175

5

7

500

200%

Level Requirement
Skill Level
EP Cost
AP Cost
Duration
Cooldown

175

1

9

300

5s

60s

180

2

9

320

6s

60s

185

3

9

340

7s

60s

190

4

9

360

8s

60s

195

5

9

380

9s

60s

Heal Allows you to heal yourself. Requirement : Defender level 160, Divine Guard level 1

Crusade Multiple targets in the area will receive a judgement of light. This is a [Light] based attack, meaning that it is most effective against [Darkness] bales. Stun for 2s Requirement : Defender level 180, Shockwave level 1

Reflection Guard Divine spirits are bestowed on your armor that allows some of your damage to be inflicted on your opponent for a continuous time. Requirement : Defender level 170, Divine Guard level 1

Barrier Reducing the enemies dealt damage by amount of this skills level. Requirement : Defender level 170, Divine Guard level 1

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