Card Detail System Seal Immortal
  • 👑Card System
    • ✨Monster Card 1 - 50
    • ✨Monster Card 51 - 100
    • ✨Monster Card 101 - 150
    • ✨Monster Card 151 - 200
    • ✨Monster Card 201 - 251
    • ✨Boss Card
    • ✨Special Monster Card
  • 🌟Rebalance Skill
    • Warrior
    • Mage
    • 🗡️Jester
    • Hunter
    • Cleric
    • Knight
    • Craftman
    • Cook
    • Beginner / Vagabond
  • 🤹Rebalance Skill 2nd
    • Swordmaster
    • Berserker
    • Fire Wizzard
    • Ice Wizzard
    • Gambler
    • Assassin
    • Gunner
    • Archer
    • Apostle
    • Templar
    • Renegade
    • Defender
    • Demolitionist
    • Artisan
    • Food Fighter
    • Chef
  • 🌞New Item List
  • 🍀Drop list Boss
  • 🗾Roadmap Immortal
Powered by GitBook
On this page
  1. Rebalance Skill 2nd

Archer

PreviousGunnerNextApostle

Last updated 6 days ago

Piercing Arrow Fire and arrow that pierces through all targets. (Active, AOE Attack) Add Effect : Root Requirement : Archer level 150

Level Requirement
Skill Level
EP Cost
AP Cost
Magic Damage
Cooldown

150

1

6

190

2000%

3.5s

152

2

5

194

2100%

3.5s

154

3

5

198

2200%

3.5s

156

4

5

202

2300%

3.5s

158

5

5

206

2500%

3.5s

Bump Arrow Fire a magic enhanced arrow which explodes and causes damage to all enemies in the surrounding area. (Active, AOE Attack) Add Effect : Explosive damage after bump arrow damage Requirement : Archer level 160, Piercing Arrow level 3

Level Requirement
Skill Level
EP Cost
AP Cost
Magic Damage
Cooldown

160

1

7

210

1900%

2s

162

2

6

216

2000%

2s

164

3

6

223

2100%

2s

166

4

6

230

2200%

2s

168

5

6

237

2400%

2s

Broken Arrow Break armor of the target and targets in surrounding area. Must have a hunter weapon equipped. (Active, AOE Attack, Can do critical damage) Requirement : Archer level 170, Bump Arrow level 3

Level Requirement
Skill Level
EP Cost
AP Cost
Magic Damage
Cooldown

170

1

8

210

2250%

4s

172

2

7

216

2400%

4s

174

3

7

223

2550%

4s

176

4

7

230

2700%

4s

178

5

7

237

3000%

4s

Level Requirement
Skill Level
EP Cost
Magic Damage

175

1

5

9

175

2

5

13

175

3

5

17

175

4

5

21

175

5

5

25

Level Requirement
Skill Level
EP Cost
AP Cost
Cooldown

170

1

5

173

9s

170

2

5

183

8.5s

170

3

5

194

8s

170

4

5

206

7.5s

170

5

5

218

7s

Level Requirement
Skill Level
EP Cost
AP Cost
Magic Damage
Add movespeed +Aspd
Cooldown

150

1

6

200

2000%

10

3s

152

2

5

204

2100%

15

3s

154

3

5

208

2200%

20

3s

156

4

5

212

2300%

25

3s

158

5

5

216

2500%

30

3s

Level Requirement
Skill Level
EP Cost
AP Cost
Poison Damage
Magic Damage
Cooldown

160

1

9

100

260%

1800%

4.5s

162

2

9

200

300%

1900%

4.5s

164

3

9

300

360%

2000%

4.5s

166

4

9

400

400%

2100%

4.5s

168

5

9

500

460%

2300%

4.5s

Level Requirement
Skill Level
EP Cost

150

1

0

155

2

5

160

3

5

165

4

5

170

5

5

Enhance Bow Enhance weapon by infusing it with magic to strengthen it. (Passive) Requirement : Archer level 175, Broken Arrow level 3

Confusion Using illusions, Confuses enemies and stops them from attacking. (Active, AOE Stun 1 second) Requirement : Archer level 170, Bump Arrow level 3

Magnum Arrow Attacks target with a magic enhanced arrow. (Active, area Target) Requirement : Archer level 150

Poison Arrow Continues to cause damage to target with poison. Effect : Initial poison damage every second for 5 second Requirement : Archer level 160

Magic Arrow When use this skill, your arrow will not consumed. Requirement : Archer level 150

🤹